Weapons
Weapon Specifications
Please make sure to read the General Modeling Guide in addition to the following specifications.
caution
For the limits we specify for Max Restrictions, this is what we will attempt to pair down your asset to if beyond the limits. Going beyond can cause possible lower performance in game, but will not prevent the processing of the asset.
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Models must have their handle/grip (where you expect the character to place in their hand) be at the origin
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The model should be standing upright and facing the correct forward direction (-Y axis in Blender for example)
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Beware of hilt size that an average sized human would be able to grip it if that is important.
Pistol
| Restriction | Ideal | Max |
|---|---|---|
| Triangle Count | 500 | 5,000 |
| Materials Count | 1 | 3 |
| Meshes Count | 1 | 1 |
| Textures Resolution | 512 | 2048 |
| Dimensions in Meters | Min | Max |
|---|---|---|
| Width x Depth x Height | 0.01 x 0.125 x 0.075 | 0.1 x 0.5 x 0.35 |
Sword
| Restriction | Ideal | Max |
|---|---|---|
| Triangle Count | 500 | 5,000 |
| Materials Count | 1 | 3 |
| Meshes Count | 1 | 1 |
| Textures Resolution | 512 | 2048 |
| Dimensions in Meters | Min | Max |
|---|---|---|
| Width x Depth x Height | 0.005 x 0.035 x 0.05 | 0.35 x 0.35 x 2 |