Island Skins
Custom Island Landmass Specifications
Please make sure to read the General Modeling Guide in addition to the following specifications.
For the limits we specify for Max Restrictions, this is what we will attempt to pair down your asset to if beyond the limits. Going beyond can cause possible lower performance in game, but will not prevent the processing of the asset.
| Restriction | Ideal | Max |
|---|---|---|
| Triangle Count | 100,000 | 300,000 |
| Materials Count | 6 | 10 |
| Meshes Count | 12 | 20 |
| Textures Resolution | 2048 | 4096 |
| Dimensions in Meters | Min | Max |
|---|---|---|
| Width x Depth x Height | 5 x 5 x 0.2 | 280 x 280 x 140 |
Island Size Tiers
Players can upgrade their island to various tiers which determines the area in which they can build and terraform (terraforming is only possible with the default terrain and island skins cannot be terraformed, so it is not relevant here). The area for building is a cylinder with dimensions given below.
Currently, an island skin of any size (within the model dimension requirements) can be used regardless of the island's island size tier, but object placement and exploration boundaries will still apply regardless of the skin size.
| Tier | Radius/Height in Meters |
|---|---|
| Tier 1 | Radius: 62, Height: 62 |
| Tier 2 | Radius: 74, Height: 74 |
| Tier 3 | Radius: 88, Height: 88 |
| Tier 4 | Radius: 110, Height: 110 |
| Tier 5 | Radius: 140, Height: 140 |
Meshes
- Do not include any ocean meshes.
- The water line is at the vertical origin (y = 0 for Maya or z = 0 for Blender). Anything modeled below the origin will be underwater and not reachable for players.