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Avatar Emotes

Avatar Emote Specifications

Guidelines

  • To make an avatar emote all you will need is a humanoid rig with a single animation applied.
  • Ensure you follow the Humanoid Avatar Rig Requirements to have a valid rig to make an avatar emote.
caution

We do not support blendshapes for emotes as we will be stripping mesh data.

  • The animation needs to be bound to the rig
  • We only allow 1 (ONE) animation per file
caution

If you have multiple animations, we will only use the first one.

  • Maximum animation length is 60s (1 min) of animation
caution

If your animation is longer than 1 minute, we will only use the first minute.

  • We process at 24fps (frames per second) animation.
caution

If your animation is not 24fps, we will convert it to 24fps. This might cause your animation to be shorter or longer than expected.

  • Emote animation can not exceed the bounds of a 5.5m cube 1m in the air. Please use our Avatar Reference File below.
RestrictionIdealMax
Animations-1
Duration-60s (1 min)

Blender Export Tips

FBX

  • Always export at first frame (usually frame 0)
  • Export using FBX Units Scale
  • Export baked animation
  • Export without leaf bones

tutorial

Example Files