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Common Issues

This will cover warnings and errors reported by the forge pipeline. Search for the error that is reported on the forge create page.

Warnings

Model has too many materials

  • There were more materials than what we want for the specific item type you created.
  • We will combine them as much as we can to reduce the total number.

Model is too large in some dimension

  • The model was too large and we will scale it down to best fit the size limits.

Model is too small in some dimension

  • The model was too small and we will scale it up to best fit the size limits.

Model has too many meshes

  • There were more materials than what we want for the specific item type you created.
  • We will combine the meshes to reduce the total count.

Model has too many triangles

  • There were more triangles in the asset than what we want for the specific item type you created.
  • This can cause the asset to not look like the original since we will reduce the asset to fit our guidelines.
  • Recommended Action: You should reduce the model in your prefered 3D software of choice until the tri count is within the guidelines.

Your model has UVs out of bounds

  • A mesh has UVs that extend past the 0-1 box of the UV.
  • This can occur on tileable type materials for a mesh. If not tileable then we recommend correcting.
  • Recommended Action: You should correct UVs to fit within the 0-1 UV space.

Your model has negative scaled objects

  • There are meshes that have a negative scale.
  • We will attempt to inverse the scale and preserve normals, but there can be issues.
  • Recommended Action: You should correct the mesh and its normals in your 3D software and try again.

Your model has hidden objects

  • There are meshes or objects that are marked as hidden or do not show.
  • We will remove them.
  • Recommended Action: You should remove these hidden objects for your file.

Your model has more than 20 snap points

  • The asset has more snap points than allowed. All excess will be ignored.
  • Recommended Action: You should reduce the overall snap points assigned to be under the limit.
  • Snap Locations Restrictions

Your model has snap points too close

  • The asset has snap points that are closer than 0.5m. This can cause possible snap jittering in game.
  • Recommended Action: You should space the snap points to be a distance of 0.5m or more from each other.
  • Snap Locations Restrictions

Errors

Your model has unknown material type

Model has empty textures references

  • This occurs when an asset doesn't have the texture files properly embedded.
  • Recommended Action: You should export the model again from your 3D software and ensure to embed media/textures.
  • How to Export 3D Model

Avatar has no armature

  • This occurs when an avatar asset doesn't have a rig.
  • Recommended Action: You need to rig and skin your avatar.

Avatar has too many armatures

  • This occurs when an avatar asset has more than 1 rig in the file.
  • Recommended Action: You need to either combine or remove the extra rigs. There can only be one rig for an avatar.

Avatar has mesh(es) on root

  • This occurs when an avatar asset has meshes that are not children of the rig.
  • Recommended Action: You need to either make the meshes children of the rig or remove them from your file.

Avatar has no skin weights

  • This occurs when an avatar asset has a rig, but none of the bones are weighted on the meshes.
  • Recommended Action: You need to skin and weight the meshes to the rig.

Only humanoid rigs are supported

  • This occurs when an avatar assets rig is not able to be mapped to a humanoid definition.
  • Recommended Action: Check and update the rig to have a humanoid setup and clear naming.
  • Example Humanoid Rig Layout.